DREAD LEGACY // PERSONAL PROJECT

Dread Legacy is a personal side-project I started in college as a way to stay sharp when not actively enganged on a team. The point is that I love(d) JRPGs, and understand the monetary and laborious hurdles that limit their development today, so I like to brainstorm ways to keep the spirit of the game alive, but encourage a smaller scope and smaller screen to keep costs down.

The idea formed in a Visual Development class, and it's been in the back of my brain ever since.

Development sketches for the playable character.

UI sketch to lay out controls and basic game systems. DL is designed for touch-screen mobile devices.

Development sketches for an important character, "The Blood Witch"