GL.MTL ART TEST // ENVIRONMENT MODELING
Art Test completed for Gameloft Montreal in it's Dungeon Hunter style. Shared with permission. Based on concept art provided by the studio. Built all models, textures, and lighting.
ARENANET CHALLENGE // ENVIRONMENT MODELING
Art Test completed for ArenaNet's class of 2012 Internship. Engine-ready asset completed within days of the position being listed on Arena's official blog. Generated several tiling textures totalling approx. the area of two 1024px maps (DIFF, NRM, SPEC)
ANGEL X // CHARACTER
Hero character of a Unity prototype, developed with Danielle Olson.
Concept, model, and texture.
WATERFALL // ENVIRONMENT MODELING
Personal challenge to practice making assets for environments. Early work.
IRL // TRADITIONAL SKILLS
Tactile sketches and studies to practice my fundamental art skills. Drawing, gestures & sculpture.