GL.MTL ART TEST // ENVIRONMENT MODELING

Art Test completed for Gameloft Montreal in it's Dungeon Hunter style. Shared with permission. Based on concept art provided by the studio. Built all models, textures, and lighting.

DREAD LEGACY // VIS DEV

Personal Project.

ANGBAND // ARCHITECTURE

Personal Project.

ARENANET CHALLENGE // ENVIRONMENT MODELING

Art Test completed for ArenaNet's class of 2012 Internship. Engine-ready asset completed within days of the position being listed on Arena's official blog. Generated several tiling textures totalling approx. the area  of two 1024px maps (DIFF, NRM, SPEC)

ANGEL X // CHARACTER

Hero character of a Unity prototype, developed with Danielle Olson.

Concept, model, and texture.

WATERFALL // ENVIRONMENT MODELING

Personal challenge to practice making assets for environments. Early work.

IRL // TRADITIONAL SKILLS

Tactile sketches and studies to practice my fundamental art skills. Drawing, gestures & sculpture.

SANUS BOREALUS // FLASH TOY

School Project: "make a music box"

CONCEPTION // FLASH GAME

School Project: "unique locomotion"

FASHION // SHORT FILM

Digital video project, recording a friend's Fashion Photo shoot. I have a history with film, and enjoy getting the chance to dust it off now and again.